FIVE CARDS. EVERY POINT.
Find the points you missed.
A small cribbage counting workout. Count the fifteens, pairs, runs, flush and nobs — then see each combination.
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Count every combination
For hand counting, Aces are 1, number cards use their face value, and Jacks, Queens and Kings are 10. Runs use rank order A–2–…–Q–K, with no wraparound.
- Fifteens: each card combination totaling 15 earns 2 points.
- Pairs: each pair of equal ranks earns 2; three of a kind earns 6 and four of a kind earns 12.
- Runs: count each longest run of at least three cards. Duplicate ranks can create multiple runs; shorter contained runs do not score again.
- Flush: all four original hand cards in the same suit earn 4, or 5 if the starter matches. A crib only earns a flush when all five cards match.
- Nobs: a Jack in the original four cards matching the starter’s suit earns 1. A starter Jack’s heels are scored separately during the game and excluded here.
A verified 29-point example
Hand: 5♣ 5♦ 5♥ J♣. Starter: 5♠. Eight fifteens earn 16 points, six pairs earn 12, and J♣ does not match the starter: 28 points. Change J♣ to J♠ to add nobs for 29. No runs or flush.
Rules checked against the American Cribbage Congress 2025 rulebook, sections 1.6–1.7. This is hand counting practice, not a full game, pegging scorer or official tournament aid.
Build a small practice habit
Try five hands before game night. Use category feedback to spot missed fifteens or multiplied runs, then revisit the missed-hand queue. Daily five changes at midnight UTC and resumes first attempts after a reload. Practice is unlimited; revealing an answer counts as a miss. Stats record the first check of each dealt hand, not repeated guesses.
Are hands selected like a real player’s discards?
No. Hands are sampled from a shuffled 52-card deck with hand/crib mode assigned randomly. They are not optimal retained hands or a representative strategy distribution. Daily deals are deterministic practice prompts, not a secure competition.